Lumina

LUMINA was a multisensory holiday experience at InSpace, where I led the visual development of two distinct rooms.

One space unfolded as a continuous projection environment, where I built a sequence of Christmas atmospheres through composited visuals and large scale gift wrapping spatial transitions.

The second room shifted into interaction, using a Hokuyo sensor and Notch to generate spark-like light trails that followed visitors’ gestures in real time.

Both installations balanced passive immersion and active participation, shaping how audiences moved, played, and engaged with the space.

The project reframes seasonal design as something performative—where light, interaction, and environment come together as a shared experience.

Intus

2025

Immersive Experience, Interactive Design

https://www.dazeddigital.com/life-culture/article/69258/1/what-went-down-at-saint-week-in-miami